People expect to be involved in decisions that affect them. They are increasingly used to having, and wielding, agency.
Governments, Corporations and the public sector have increasingly complex data to manage, and decisions and trade-offs to make.
As a result, these are two groups that are in danger of moving even further apart.
We have a toolkit that helps.
We take complex systems of information and use technology and playful design to open up those systems and make them playable. We design for crowds of people in the real world- interacting face to face. We give people the opportunity to collectively think in systems, and co-create the future.
Alongside this methodology, we bring a breadth of experience in making enticing experiences, building those experiences around active audiences, and the creation and delivery of embedded tech that brings those experiences to life.
This is why we are hired to make games for policymakers, games for public engagement, playable datasets, and playable cities.