We make transformative cultural experiences at all scales.
Interactive narratives, playful experiences and games are our heritage, and we advocate for technologies that connect people in the real world, whether embedded technology or augmented reality.
Simon’s previous company, Slingshot, delivered real-world gaming experiences to over 60,000 players worldwide. Known primarily for 2.8 Hours Later, which was the original award-winning city-wide zombie chase game, Slingshot inspired many others to take up real world gaming as a form.
IGLAB is our R’n’D space where we regularly test new ideas both for our own projects and for client work.